Light Play, limit 2
Card Effect: Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.Card Name: Sonic BoomCard Number: 1HP312Card Type: ActionClass: WizardCost: 2Defense Value: 3Finish: RegularPitch Value: 2Rarity: MajesticSet Name: History Pack Vol.1